DOTA 2, Perpetual BETA Game?

  

Perpetual beta, it changes almost everything we know about the web. It changes the way we view about software and services, where development doesn’t stop anymore, it continues following the changes of times. By ending the release cycle and taking the user input making them a co-developer in a sense enable the software or service to be updated and changed to suit the user. This is prevalent everywhere, from our email service (Google, Yahoo, Hotmail/Microsoft), social networking (Google+, Facebook, LinkedIn), even video and entertainment (YouTube, Steam, Vimeo). For me the term itself is strange, because the main part of this isn’t the beta but the development, changes, update that will span in an indefinite time span. The easier example of this is Google mail. The way I see it that it will never shed change its development cycle, the development will continue the way it is. It will keep changing it will keep evolving, following better design (hopefully) and trends.
On the other hand in the gaming industry this concept is taken for several kinds of games, for this post I like to talk about DOTA 2. Dota 2 or Defence of the Ancient 2 is a multiplayer online battle arena (MOBA) game and it’s highly popular, but the interesting part of it is the development cycle. It’s never stop updating the game. Following the change log it dated back to 24 May 2013, this is because the game needs to balance the characters in the game and fixed the bug on the game. These changes also take the user input, balancing the variables of the player for everyone. This show that the game never stop the development cycle it keeps on changing, fine tuning in the game. This show the usage for perpetual beta, changing the cycle, not stopping the development prolonging the live of the game.  
This show that perpetual beta applies to a wider range of services and the beta tag does not mean much anymore. It enables the game to listen to the user base more creating a more immersive and fine-tuned game.


Sources :

End of the Software Release Cycle

http://oreilly.com/web2/archive/what-is-web-20.html?page=4

End of the Software Release Cycle

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